Metroid Prime 4: Beyond Review
Metroid Prime 4: Beyond reviewed by Logan Plant on Nintendo Switch 2, also available on Nintendo Switch 1.
It doesn’t take psychic powers to see the ideal vision Metroid Prime 4: Beyond was aiming for: it tries to mix the excellent Prime formula with a character-focused story and a large hub world to explore. It doesn’t quite reach that ambitious goal, with an outdated open desert area that mostly feels like padding and a cast of characters that provide both a handful of memorable moments and too much chatter at times. But none of its issues come close to ruining Prime 4, which is still an excellent comeback thanks to incredible peaks that are almost entirely self-contained from its stumbles. It mostly knows when to leave Samus alone, and a significant chunk of this 15-hour adventure is spent in delightfully atmospheric solitude. It nails the essential elements of a Prime game that remain special decades later: tense exploration through haunting locations highlighted by amazing worldbuilding, breathtaking art direction, new twists on classic abilities, and flawless technical performance. Even though a few underdeveloped elements keep it from feeling as cohesive as its predecessors, Prime 4 reaches heights worthy of the Metroid name.
Metroid Prime 4: Beyond Review
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