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Exodus – Official Persepolis Cityscape: Gameplay Video

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Journey to Persepolis, the sprawling city on Lidon’s hot pole that Jun Aslan calls home, in this latest Exodus video highlighting work-in-progress gameplay from the upcoming sci-fi action-adventure RPG. The new Exodus gameplay video showcases a view of the city and how you can use Precognition to scan landmarks across the cityscape. The video also showcases the damaged Oupávia Space Tower and Galarus, the gas giant that Lidon orbits, in the sky.

Extended gameplay for Exodus will be revealed in summer 2026.

Exodus will be available on PlayStation 5 (PS5), Xbox Series X/S, and PC in 2027.

Exodus is a sci-fi action-adventure RPG where you become the Traveler—leading humanity’s fight for survival against the Celestials. Face our evolution 40,000 years in the future, explore extraordinary worlds, and confront time itself to shape the fate of generations.​

Exodus – Official Persepolis Cityscape: Gameplay Video

Exodus returns with a focused look at Persepolis Cityscape in the latest official gameplay video. The segment zeroes in on how the city-state is designed to function as a living, breathing hub within the broader world, and it immediately signals a strong commitment to atmosphere, verticality, and architectural storytelling.

Visuals and art direction: The Persepolis cityscape blends ancient Persian architectural cues with a sun-washed, modern sensibility. Wide marble plazas catch the light, while turquoise mosaics, gold accents, and sun-bleached stone convey a regal, almost ceremonial aura. The skyline is punctuated by elevated terraces, columned halls, and lofty ramparts that invite a climb rather than a simple stroll. The color palette favors warm ambers and silvery whites, punctuated by azure accents that give the city a distinctive identity even at a distance. The overall effect is a world that feels timeless, where ancient grandeur and contemporary game design coexist in a single frame.

World design and city layout: The footage hints at a city engineered around gravity and water. A network of canals and aqueducts threads through markets, administrative districts, and residential sectors, while multi-level bazaars and cliffside terraces create a layered urban tapestry. Pathways loop between riverfront promenades, sunlit courtyards, and shadowed alleyways, suggesting that traversal will reward curiosity as much as speed. The city’s scale is apparent without sacrificing intimacy: you’re never far from a crowd or a hidden corner, which bodes well for environmental storytelling and emergent gameplay moments.

Gameplay and traversal: The video foregrounds traversal mechanics that emphasize vertical ascent and modular routing. Look for rooftop routes, stair-filled courtyards, and façade-level access that could enable stealth approaches or rapid repositioning during confrontations. The footage hints at a parkour-informed movement system where players chain climbs, slides, and vaults to reach vantage points, treasure routes, or objective markers. While combat remains a plausible element, the emphasis appears to be on positioning, timing, and path selection as you navigate the city’s folds.

AI, crowds, and atmosphere: A bustling urban core comes alive with NPCs moving through markets, courtyards, and transit hubs. The density of crowds — and how they react to the player’s presence — will be a key test of the game’s AI systems. The official video suggests a dynamic, lived-in environment where sound design reinforces the sense of place: murmured conversations, distant shop bells, and the clatter of everyday life anchor the city in realism while underscoring its ceremonial feel.

Audio and storytelling cues: Expect a score that leans into regal percussion and string textures, evolving with your position in the city and the phase of the mission. Environmental audio, from wind threaded through archways to the echo of footsteps on marble, should help convey scale and distance. The Persepolis context—marked by monumental architecture and ceremonial spaces—appears to set the stage for political intrigue, factional tensions, and choices that shape the player’s path through Exodus.

Technical notes and platforms: The clip showcases a high level of artistry in lighting, texture detail, and environmental effects. While the video is a curated peak at gameplay, the visuals hint at a robust engine capable of delivering expansive cityscapes with consistent draw distance and stable frame pacing. Availability across platforms will determine how these virtues translate in practice, but the secular grandeur of Persepolis is clearly designed to be enjoyed up close and from a distance alike.

Conclusion: The Persepolis Cityscape segment in Exodus’ official gameplay video positions the game as a title that blends historical inspiration with speculative design, focusing on architecture, mood, and player-driven movement. If the rest of the game sustains this level of craft across other districts, Exodus could offer a compelling balance of exploration, narrative intrigue, and tactical choice. For players who savor immersive urban environments and distinct cultural aesthetics, Persepolis appears poised to become a standout chapter in the Exodus experience.

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