Gone Feral puts the monster in your hands
Most horror games ask players to outrun the nightmare. Gone Feral flips that familiar arrangement: this upcoming stealth co-op roguelike invites players to become the threat, stalking victims and taking them out with brutal creativity. Its new single-player playtest trailer offers another glimpse of that predator’s-eye approach, while the game’s Steam page is the place to find the playable test.
Every shadow becomes a chance to strike
The central appeal is the change in perspective. Rather than treating stealth as a desperate effort to stay unseen, Gone Feral makes concealment part of the hunt, building tension around when and how to strike. The trailer presents a world where stalking and improvisation are key ingredients in the horror, a sharp contrast to the survival-focused formula familiar from games covered by Polygon and GameSpot.
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Solo terror or a co-op killing ground
The playtest’s single-player focus gives the concept room to feel intimate and unnerving, but the full game is also designed for online co-op. That option could turn each encounter into a coordinated hunt—or a chaotic scramble as friends attempt to make the most of the game’s brutal creativity. The balance between solo tension and group mischief is a promising hook for fans of multiplayer horror, a genre regularly explored by Rock Paper Shotgun and PC Gamer.
The playtest window is open on PC
Gone Feral is planned for PC, and its single-player playtest is available now through October 31. That limited window gives curious players a chance to sample the game’s unusual villain-led premise before launch, with access available through Steam. For anyone drawn to stealth games that trade vulnerability for menace, the trailer makes a persuasive case to take a closer look—and the latest coverage from IGN offers another point of reference as the game develops.







