Friction in games is a good thing, says KCD dev 🏋️
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Friction in games is a good thing, says KCD dev 🏋️
In the ever-evolving landscape of game design, the question of friction often sparks lively debate. Recent remarks from a developer behind Kingdom Come: Deliverance (KCD) challenge the notion that minimal obstacles always equates to a better player experience. Instead, they argue that friction, when thoughtfully implemented, can deepen immersion, reinforce narrative stakes, and sharpen player agency.
At its core, friction in games refers to the barriers, pacing decisions, and design constraints that slow down a player’s progress or demand deliberate action. Far from being a mere nuisance, well-considered friction acts as a narrative and mechanical seasoning. It invites players to reflect, strategize, and invest more fully in their choices. When players must weigh long-term consequences, manage scarce resources, or navigate ambiguous outcomes, the sense of achievement upon success grows more pronounced.
The KCD development perspective highlights several dimensions where friction proves valuable:
- Immersion through authenticity: Historical settings, complex systems, and realistic constraints create a world that feels tangible. When actions have costs and consequences that align with the era or fiction, players suspend disbelief more readily and engage with the environment on a deeper level. – Meaningful decision-making: Friction forces players to prioritize, plan, and adapt. Rather than executing rote sequences, players must evaluate trade-offs, leading to more personalized storytelling through their choices and playstyle. – Learning curves as storytelling devices: A measured challenge teaches players the feel of mastery without trivializing the experience. Progress becomes a narrative arc—moments of struggle punctuated by insight and growth. – Risk and consequence: When failure carries weight, the stakes of every action rise. This heightens tension and investment, transforming outcomes into memorable milestones rather than routine checkpoints.
However, the piece also stresses the importance of balancing friction. Too much roadblock without clear purpose can frustrate players and erode engagement. The most effective implementations are those that serve the game’s core goals: advancing the story, reinforcing world-building, or enhancing player skill in alignment with the design intent. In other words, friction should be purposeful, intuitive, and scalable as players progress.
From a practical standpoint, designers are encouraged to:
- Align friction with the game’s thematic core and its systems so that constraints feel earned, not arbitrary. – Provide transparent feedback that clarifies why a barrier exists and how to overcome it, maintaining a sense of agency. – Gradually introduce complexity, allowing players to grow confident before introducing higher-stakes obstacles. – Calibrate risk and reward to ensure failures teach rather than punish, fostering a healthier learning loop.
The takeaway is clear: friction is not a bug in the system; it is a feature when applied with intention. In well-crafted games, deliberate challenges transform passive consumption into active participation, shaping a richer, more memorable journey for players. As developers continue to explore new mechanics and worlds, the disciplined use of friction will remain a vital tool for storytelling, pacing, and player empowerment.
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