This is a logical-action graphic sci-fi game. The spaceship Ikeri and his crew are returning from a long journey from the edge of our galaxy. On the way, the expedition must stop on a small planet in the constellation Crux to refuel the photon engines. However, the planet’s main computer refuses to allow the landing maneuver. In addition, the crew soon discovers that a huge complex of 59 floors has been built above them, each of which is secured by a self-destruct system and guarded by several robots. After a long conversation, the crew decides to land one cosmonaut in a special module on the planet’s surface. His task is to blow up all the floors of the complex, destroy the main computer and allow the ship to land.
However, the self-destruct system of each floor can only be activated when there are no robots on it. They can only be destroyed if you manage to direct them to the round mines lying on the ground. This task can be accomplished by moving the red squares placed on the floor in the appropriate way. The astronaut cannot move the green squares, but the robots will destroy them if they get in their way. When all the robots are eliminated, the astronaut can activate the rectangular detonator, which will destroy the entire floor. However, be careful! At the moment of destruction, the module must not be near any of the rectangular charges with a circle in the middle, as it would also be damaged. The astronaut also has a strictly limited time to destroy each floor. After its expiration, the main computer registers its presence and triggers a self-destruct system that destroys the floor and with it the failed astronaut.
RZX Archive public domain game file made by Pavel Pliva.
Released by Ultrasoft in 1992.
Huge playlist archive with ZX Spectrum games from 1992: https://www.youtube.com/playlist?list=PLxOanVBhqd3sCa-Kuh1DjutmGYCLsdISA
"CRUX -=Classic Gaming=- Walkthrough, ZX Spectrum"
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