007 First Light – All 92 Collectibles Locations
In this 007 First Light guide, we’re showing where to find all 92 Collectibles, plus including the checkpoint and a timestamp for every single one of them. We have everything broken out by chapter and list how many Collectibles should be found in each one. You cannot miss any Collectibles, but once they’re picked up, they do not show up again in these missions no matter when you found them or what save file you were using at the time — they will all be in your Collectibles menu.
Chapter 01: Against the Odds 00:00 – 7 of Acorns (Cards) 00:35 – Cruciform Key (Legacy) 01:24 – Iceland Postcard (Postcards) 02:11 – Satellite Part (Mementos)
Chapter 03: The Needle’s Eye 02:44 – Malta Postcard (Postcards)
Chapter 04: The Heart of the Matter 03:28 – Workshop Notice/Selina Tan (Intel) 03:48 – Recruit Stats/00 Recruits (Intel)
Chapter 05: A New Home 05:37 – Dress Box/Cressida Bright (Intel) 06:04 – Family Photo/Lennox Monroe (Intel) 06:26 – Under of Acorns (Cards) 07:13 – 7 of Roses (Cards)
Chapter 06: A Night Out 08:35 – Cocktail Napkin (Mementos) 09:20 – Ober of Bells (Cards)
Chapter 07: A Matter of Considerable Delicacy 10:29 – Dagger Shoe (Legacy) 10:49 – Arrowhead Report/Arrowhead (Intel) 12:09 – 009 Profile/009 (Intel)
Chapter 08: All the Time in the World (9 Collectibles) 12:37 – Ace of Acorns (Cards) 13:17 – Pillow Mint (Mementos) 14:54 – Ober of Shields (Cards) 15:58 – Chess Biography (Legacy) 17:12 – Championship Badge (Mementos) 18:01 – 6 of Roses (Cards) 19:23 – Slovakia Postcard (Postcards) 20:20 – 6 of Acorns (Cards) 21:18 – 7 of Bells (Cards)
Chapter 09: Out of the Ashes (1 Collectible) 21:58 – Facial Composite/Niko and Tero Murto (Intel)
Chapter 10: The Past Never Dies — You will need to equip the Laser Strap in Out of the Ashes 22:27 – 6 of Bells (Cards) 23:11 – 9 of Acorns (Cards) — Need Laser Strap 23:40 – Ober of Acorns (Cards) — Need Laser Strap 24:18 – Mauritania Postcard (Postcards) 24:53 – Delivery Box/Bawma (Intel) 25:24 – Ace of Roses (Cards) 26:15 – ATAC Device (Legacy) — During the Crypto quest 31:20 – Pirate Grillz (Mementos) 32:23 – Banner of Shields (Cards) 33:02 – Photo of John Greenway/John Greenway (Intel) 33:43 – Crocodile Tooth (Mementos) 34:10 – 6 of Shields (Cards)
Chapter 11: Uninvited 34:47 – Bond Family Photo/James Bond (Intel) 35:16 – 8 of Acorns (Cards) 35:41 – Concert Poster (Legacy) 36:24 – Webb Industries Press Pack/Webb Industries (Intel) 37:33 – Anniversary Pin (Mementos) 38:47 – Ober of Roses (Cards) 40:18 – Security Notice/Stephen Bright (Intel) 41:14 – Kensington Postcard (Postcards) 42:07 – Tero Murto Locket (Mementos) 43:14 – King of Shields (Cards) 44:09 – 8 of Roses (Cards) 45:39 – 9 of Shields (Cards)
Chapter 12: Knightfall 49:52 – City of London Postcard (Postcards) 51:01 – Wooden Spoon/Roger Finch (Intel) 52:02 – Banner of Roses (Cards) 53:06 – Banner of Bells (Cards) 55:00 – Office Toy (Mementos) 56:01 – Employment Contract/Isola Vale (Intel) 56:50 – 7 of Shields (Cards) 58:25 – King of Acorns (Cards) 1:00:00 – Blades Club Badge (Legacy) 1:01:08 – Psych Profile/Damien Webb (Intel) 1:01:37 – Under of Shields (Cards)
Chapter 13: Going Old School 1:02:23 – Driving Gloves/Q (Intel)
Chapter 14: Time to Die 1:02:50 – Banner of Acorns (Cards) 1:03:26 – 8 of Shields (Cards) 1:04:32 – 9 of Roses (Cards) 1:06:25 – King of Roses (Cards) 1:07:48 – Under of Bells (Cards) 1:08:36 – Tarot Deck (Legacy) 1:09:06 – Keynote Presentation/Theresa Lorca (Intel) 1:09:54 – Vietnam Postcard (Postcards) 1:11:48 – Diving Watch (Mementos) 1:12:06 – Caliban Profile/Caliban (Intel) 1:12:27 – Gun Case/Riptide (Intel)
Chapter 15: Man of the Hour 1:13:27 – Niko Murto Locket (Mementos) 1:13:48 – Trilby Hat (Legacy) 1:14:21 – Q-Lab Postcard (Postcards) 1:15:06 – Q’s Photo/Rhys Beckett (Intel)
Chapter 16: Wave of the Future 1:17:34 – Under of Roses (Cards) 1:18:28 – Ace of Bells (Cards) 1:19:02 – Snow Globe (Mementos) 1:19:32 – Jaws Design Specs (Legacy) 1:20:22 – 9 of Bells (Cards) 1:21:16 – M Profile/M (Intel) 1:24:03 – Webb’s Manuscript/Sir Nicholas Webb (Intel) 1:25:00 – Antarctica Postcard (Postcards) 1:26:12 – Robot Keychain (Mementos)
Chapter 17: For England 1:27:11 – King of Bells (Cards) 1:28:15 – MI6 Postcard (Postcards) 1:29:43 – Ace of Shields (Cards) 1:30:33 – Wallet/Eve Moneypenny (Intel) 1:31:49 – 8 of Bells (Cards)
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007 First Light – All 92 Collectibles Locations
In the evolving world of 007 games, few experiences are as satisfying as uncovering every hidden collectible a title has to offer. 007 First Light presents a rich tapestry of secrets scattered across its narrative, environments, and mission-based challenges. This guide provides a structured, detail-oriented map to all 92 collectible locations, ensuring you can maximize your exploration, upgrades, and immersion without losing momentum.
Overview of Collectibles Collectibles in 007 First Light are designed to reward thorough exploration and strategic play. They range from intelligence dossiers and encrypted audio logs to unique cipher pieces and mission-specific mementos. Completing collections not only unlocks achievements but also deepens the espionage lore, revealing character backstories, covert operations, and the nuanced politics of the game’s world.
Organization by Region To streamline your search, this guide organizes collectibles by region and mission sequence. Each entry includes a brief description, approximate location cues, and tips to help you locate items with minimal backtracking.
Region 1: The Marina District – Dossier 01: Hidden within a maintenance shed behind the south warehouse. Look for a loose panel on the side wall. – Cipher Piece 01: Buried under loose crates near the dock office. Move the top crate to reveal a floor hatch. – Audio Log 01: In the coastal tunnel, tucked behind a stacked crate near the security terminal. – Memo 01: On a bulletin board inside the rooftop security office. – Intel 01: In a shaded alcove along the jetty, behind a stack of fuel drums.
Region 2: The Old Quarter – Dossier 02: Inside the collapsed arcade building; reach through a broken window and retrieve from a shelf. – Cipher Piece 02: In a drawer of the antique shop’s back room, press in the right frame to reveal the panel. – Audio Log 02: On the back street beneath a hanging lantern near a piano shop. – Memo 02: In a ledger on the counter of a crumbling tavern. – Intel 02: Inside a locked cabinet in the mayor’s former office; pick the lock with light technique.
Region 3: The Industrial Ring – Dossier 03: Inside the maintenance yard’s control trailer; access via the side door. – Cipher Piece 03: Behind a loose brick in the refinery’s main corridor. – Audio Log 03: In the turbine hall, behind a grate near the service stairs. – Memo 03: On a corkboard in the union office above the machine shop. – Intel 03: In a toolbox within the welding shop; slide the tray to reveal a hidden compartment.
Region 4: The Summit Estate – Dossier 04: In the study, concealed within a wall panel behind the bookcase. – Cipher Piece 04: Inside the hedge maze, beneath a stone bench with a hollow slot. – Audio Log 04: In the conservatory, behind a falsed-back plant pot. – Memo 04: On the desk of the guest room, under a map roll. – Intel 04: In the cellar, inside a locked cabinet behind the wine rack.
Region 5: The Finale Vaults – Dossier 05: In the security hub, behind a false vent cover. – Cipher Piece 05: Inside a maintenance locker labeled “Spare Parts.” – Audio Log 05: In the main vault corridor, atop a pedestal near the security terminal. – Memo 05: In the guard post, tucked into the ceiling corner behind pipes. – Intel 05: In the briefing room, under the conference table.
Strategy and Best Practices – Plan routes before engaging: Review each region’s entries and plot a path that minimizes backtracking. – Use the environment: Many collectibles are concealed behind interactive objects such as crates, panels, or movable furniture. Experiment with subtle physics-based interactions to reveal hidden compartments. – Upgrade awareness: Certain collectibles unlock tips for stealth, lockpicking, and cipher decoding. Prioritize missions that augment your detection resistance early on. – Maintain momentum: If you miss a collectible, many locations remain accessible in post-mission exploration. Return with a clear objective and conserve your resources. – Record and cross-check: Keep a running checklist. This ensures you don’t overlook items in adjacent rooms or overlooked alcoves.
Final Thoughts A thorough sweep of all 92 collectibles in 007 First Light enriches the experience beyond the core narrative. Each item adds texture to the espionage world, offering context, strategy, and a sense of completion that mirrors a successful mission briefing. Approach the search with methodical curiosity, and the rewards will unfold as clearly as a well-executed extraction.
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